| So you've dreamt it, you've built it, and now you want to share it with the world. iWin can make it a reality. iWin is your resource for making your game idea the next pop culture phenomenon. We're the creators of Jewel Quest, Mah Jong Quest, and Family Feud Online Party - we welcome you, and we welcome your ideas. Great games are the fuel that runs our engine. We listen, we understand, and we truly believe that it's all about the game. We know what it takes to make a great game. It's about hard work. It's about focus. It's about access to resources. Just imagine, a team of casual gaming pioneers dedicated to you and your game. That's iWin. Think of us as your own personal Obi-Wan Kenobi. We've got what you need to get your game done right. We're a powerful force in the distribution channel and we have a vast knowledge of game design. We speak your language. We know all about the long nights, the lost weekends and the computer screen red-eye, so let us work for you. If you have a completed game, a prototype, or a well-written game design document we want to see it. We'll give you constructive feedback -- even if we don't pick up your game -- not just because we're nice people, but because we know what it's like to struggle and we want you to succeed. Contact youwin@iwin.com for more information. |  |  | Jewel Quest | Not all publishers know what it takes to make a great game. We took the match-three game mechanic to new heights with this innovative mega-hit that was successfully launched on PC, Xbox Live Arcade, mobile, Macintosh, web/flash and has been localized into nine languages. |  | Mah Jong Quest | We're not too shabby at this game design stuff. Our designers took a known game paradigm and introduced a number of unique game-play elements, a storyline and cinematic features to create a genre-busting hit. |  | Family Feud | Working with big-brand licenses is not always easy. We made the first downloadable multi-player casual game, focusing on community features that actually enhance gameplay and building a true partnership with Freemantle to make Family Feud a huge success. |  | Shopmania | We don't get in the way of great talent. We empower the creativity of developers, in this case fully-funding Shopmania from a paper treatment and guiding the process through completion. Our relationship with GameLab demonstrates how we like to work with game studios -- as a team. |  | IncaQuest | We immediately recognized the potential of Rock Solid, a small, New Zealand developer who created the highly regarded IncaQuest. We gave RockSolid almost complete autonomy and then took the reins on the Flash and mobile versions of the game. |  | Hexalot | Even in late-stage development iWin can make a big difference. When Swedish developer GameOn came to us with Hexalot, the game was almost complete. We worked together to fine-tune gameplay, balance level design and polish it so that it could reach its true potential. |  | BeetleBomp | Sometimes all a game needs is a little extra something to push it over the top. Twilight Games asked iWin to step in and add polish to what was already a really cool game. We added a storyline for emotional pull and helped tweak gameplay to help take BeetleBomp to the next level. | |  | |